MPhil Thesis Defence "Editing Explosion Simulations" By Mr. Heung-Wah Fong Abstract Explosion effects are widely used in movies and computer games. Popular methods in computer graphics synthesize these effects by computing a velocity and temperature field based on fluid dynamics, such that smoke and fire behave realistically. In this kind of physics-based simulation, long computation time and accurate setting of parameters are generally required in order to obtain a desirable result. Due to this restriction, it is usually difficult for the animator to control and model a particular explosion. This thesis illustrates a straight-forward method for editing physics-based explosions. Rather than controlling an explosion's behaviour via simulation parameters and external forces, we allow the user to directly warp the flow-field and temperature values computed by an initial simulation. A particle-system is then played back through the altered simulation to produce a new explosion that reflects the look and behaviour specified by the user. This simple approach provides a flexible method to edit and author convincing explosions that are otherwise difficult to predict and control. Date: Thursday, 3 June 2004 Time: 2:00p.m.-4:00p.m. Venue: Room 4333 Lift 3 Committee Members: Prof. Michael Brown (Supervisor) Prof. Chiew-Lan Tai (Chairperson) Prof. Long Quan **** ALL are Welcome ****