Abstract
We
develop a novel 3D brush model consisting of a skeleton and a surface,
which is deformed through constrained energy minimization. The main advantage
of our model over existing ones is in its ability to mimic brush flattening
and bristle spreading due to brush bending and lateral friction exerted
by the paper surface during the painting process. The ability to recreate
such deformations is essential to realistic 3D digital painting simulations,
especially in the case of Chinese brush painting and calligraphy. To further
increase realism, we also model the plasticity of wetted brushes and the
resistance exerted by pores on the paper surface onto the brush tip. Our
implementation runs on a consumer-level PC in real-time and produces very
realistic results.
See also: Digital Ink Dispersion
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Publications
Nelson S.-H. Chu and C.-L. Tai, Real-time Painting with an Expressive Virtual Chinese Brush. IEEE Computer Graphics and Applications, September/October, 2004 (Vol. 24, No. 5). pp. 76-85.
Paper in PDF (971KB)
Nelson
S.-H. Chu and C.-L. Tai, An Efficient Brush Model for Physically-Based
3D Painting, Proc. of Pacific Graphics 2002, Oct. 9-11, Beijing, China,
IEEE Press.
Paper
in PDF (753KB)
PowerPoint
Presentation (2.4MB)
Promotional
Materials
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Poster (486KB)
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