Computer Science Interactive Learning Objects
Edge Learning Objects
The learning objects listed below explain some of the most common edge detection algorithms and how they are implemented. The algorithms included here are:
- 4 & 8 neighbors
- Sobel
- Laplace
- Roberts
- Prewitt
- Kirsch
- Frei & Chen
- Robinson 3-Level
- Robinson 5-Level
- Max-Min
- Canny
4 & 8 neighbors
This learning object explains the 4 & 8 neighbors edge detection algorithm.
Click here to try the learning object »
Sobel
This learning object explains the Sobel edge detection algorithm.
Click here to try the learning object »
Laplace
This learning object explains the Laplace edge detection algorithm.
Click here to try the learning object »
Roberts
This learning object explains the Roberts edge detection algorithm.
Click here to try the learning object »
Prewitt
This learning object explains the Prewitt edge detection algorithm.
Click here to try the learning object »
Kirsch
This learning object explains the Kirsch edge detection algorithm.
Click here to try the learning object »
Frei & Chen
This learning object explains the Frei & Chen edge detection algorithm.
Click here to try the learning object »
Robinson 3-Level
This learning object explains the Robinson 3-Level edge detection algorithm.
Click here to try the learning object »
Robinson 5-Level
This learning object explains the Robinson 5-Level edge detection algorithm.
Click here to try the learning object »
Max-Min
This learning object explains the Max-Min edge detection algorithm.
Click here to try the learning object »
Canny
This learning object explains the Canny edge detection algorithm.