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[ Project Title: 3D Geometry Generator ] - Schedule
 
Supervising faculty member: Prof. FU, Philip C.W.
Project description and objectives:
This project explores the design of 3D geometric models based on simple 3D symmetry. By constructing simple symmetry groups using 3D rotations and 3D reflections, we can generate complex 3D geometric models by duplicating a simple triangle as the seed geometry. By modifying this seed geometry, we can further generate and animate complicated geometric models, and create beautiful pictures and animations. In this project, students will experiment this idea and explore their own designs with the help of computer graphics. Some interesting results possibly created by this project (from Reference #2) are demonstrated below.
 

Language of instruction:
  Cantonese or English
Software tools / programming languages involved:
  C and OpenGL programming
Deliverables:
 

There are four phases in this project:

  1. Firstly, students have to learn the following subjects: basic 3D geometry and basic 3D transformations (rotations and reflections), basic programming skill in C, as well as some basic OpenGL programming skill.
  2. Then, students will be given a template program prepared by our IA and they could experiment this template program by making and rendering some elementary 3D models such as cubes, tetrahedrons, and spheres.
  3. Next, they will have to modify the program: 1) constructing simple symmetry groups using rotations and reflections and 2) generating more complex 3D models by modifying the seed geometry.
  4. Finally, by exploring the seed geometry and the symmetry group, students have the flexibility to experiment their own artistic designs through this 3D geometry creator.
    At the end of this project, students are expected to generate some artistic 3D models and perhaps one or two animations demonstrating the geometric generation process.
Things students will learn:
 
  1. Basic 3D geometry and Basic 3D transformations
  2. Basic OpenGL commands such as 3D vertex manipulation and 3D transformations
Prerequisites:
 
  1. Like 3D Geometry and interested to learn Computer Graphics
  2. Good background on vectors and coordinate systems
  3. Some Programming Skills preferable
References:
 
  1. Jim Blinn’s Corner: A Trip down the Graphics Pipeline. Chapter 4, “Platonic Solids,” and Chapter 9, “The Three-Dimensional Kaleidoscope.” (main reference)
  2. Symmetry and Kaleidoscope: http://www.kobe-du.ac.jp/gsdr/gsdr/kiso04/02-e.html
  3. Platonic Solids: http://mathworld.wolfram.com/PlatonicSolid.html
  4. OpenGL Programming Guide (our tutor will provide guidance on the programming)
 
 

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