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VISIBILITY ORDERING AND APPROXIMATION
PhD Qualifying Examination
Title: "VISIBILITY ORDERING AND APPROXIMATION"
by
Mr. Ge CHEN
Abstract:
Visibility ordering has long been a fundamental problem in computer graphics,
computational geometry and related areas. With rapid growth in the complexity
of geometry models and more need for transparent rendering, interest in this
problem has not diminished.
Visibility ordering has a wide range of applications including transparency
rendering, volume rendering of unstructured grids and image-based rendering
among many others. Given a viewpoint, visibility ordering is the process of
computing a front-to-back or a back-to-front order of all the elements in a
scene. Comparisons between the primitives or objects in an object space, or
fragments in an image space are usually needed for further sorting, and
primitive sorting is affordable in realtime rendering, making it difficult to
completely solve.
In this survey, we discuss various approaches that attempt to solve this
problem. This report is divided into three parts object space visibility
ordering, image space visibility ordering and approximations of the visibility
ordering effects. In each part, we elaborate on the most in influential
algorithms for visibility ordering.
Date: Friday, 28 September 2012
Time: 2:00pm to 4:00pm
Venue: Room 2612A
lifts 30/31
Committee Members: Dr. Pedro Sander (Supervisor)
Prof. Long Quan (Chairperson)
Dr. Chiew-Lan Tai
Prof. Chi-Keung Tang
**** ALL are Welcome ****