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Sketch and Animation Assistants for Novices
PhD Thesis Proposal Defence
Title: "Sketch and Animation Assistants for Novices"
by
Mr. Qingkun SU
Abstract:
Sketch and animation are two frequently adopted art forms for expressing
ideas and conceptions. However, even for professional artists, producing
visually pleasing results requires substantial expertise and effort.
Because sketch and animation are difficult to master, drawing assistant
tools are necessary for novices. However, existing commercially available
software packages for sketch and animation, such as Adobe Photoshop, Toon
Boom, demand a steep learning curve and are rather difficult to master for
novices, further hampering users' creation process. In this thesis, we
present two user-friendly assistant tools, EZ-Sketching and Live Sketch,
to ease the creation process of sketch and animation respectively for
novice users. We also propose one error-tolerant target acquisition
technique, 2D-Dragger, to solve the common accessibility problems in
existing tools on touch devices.
EZ-Sketching, a novel image-guided drawing interface, uses a tracing
paradigm and automatically corrects sketch lines roughly traced over an
image by analyzing and utilizing the image features being traced. While
previous edge snapping methods aim at optimizing individual strokes, we
show that a co-analysis of multiple roughly placed nearby strokes better
captures the user's intention. We formulate automatic sketch improvement
as a three-level optimization problem and present an efficient solution to
it. EZ-Sketching can tolerate user errors from various sources such as
indirect control or inherently inaccurate input, and works well for
freehand sketching on touch devices with small screens.
Similar to the image-driven assistance in Live Sketch, our animation
assistant tool, Live Sketch, allows novice users to interactively bring
static drawings to life by applying deformation-based animation effects
that are extracted from video examples. Dynamic deformation is first
extracted as a sparse set of moving control points from videos and then
transferred to static drawings. Our system addresses several major
technical challenges, such as motion extraction from video,
video-to-sketch alignment, and many-to-one motion-driven sketch animation.
While each of the sub-problems could be difficult to solve fully
automatically, we present real-time and reliable solutions by combining
new computational algorithms with intuitive user interactions.
In addition to improving users' drawing experience and aesthetics, we also
present a target acquisition technique on touch devices, 2D-Dragger, which
aims at making selection of UI elements easier and more accurate for
users. Occlusion (targets are small and dense) and inaccessibility
(targets are out-of-reach) are two main problems that may lead to
inaccuracy and inefficiency. Our main idea is that the effective width of
each object is constant and same, allowing a fixed scale of finger
movement for capturing a new target. Our tool is thus insensitive to the
distribution and size of the selectable targets, and consistently and
robustly works well for selecting targets with various distribution.
With the above three assistant tools, we expect novice users can quickly
and painlessly create drawings and animations. To evaluate the
effectiveness and robustness of the three techniques, we conduct several
user studies for each technique. The results show that our methods allow
users without drawing or animation skills to easily create plausible
results.
Date: Thursday, 14 December 2017
Time: 3:00pm - 5:00pm
Venue: Room 5501
(lifts 25/26)
Committee Members: Prof. Chiew-Lan Tai (Supervisor)
Prof. Huamin Qu (Chairperson)
Dr. Xiaojuan Ma
Prof. Long Quan
**** ALL are Welcome ****