More about HKUST
Investigating Virtual Reality as A Situated Learning Tool for Supporting General Education
PhD Thesis Proposal Defence Title: "Investigating Virtual Reality as A Situated Learning Tool for Supporting General Education" by Mr. Zhenjie ZHAO Abstract: General education courses like culture, history, and oral communication are hard to be taught in classrooms due to the lack of authentic contexts. Virtual reality (VR) can offer immersive environments for a situated learning experience, and is also well grounded in learning theory, constructivism in particular, which encourages learning from experiences. However, there are still few existing guidelines on how to design such VR situated learning systems to support general education. The situated cognition theory suggests three key principles of situated learning: an authentic learning context, social interaction and collaboration, and progressively training. In this dissertation, we conduct three empirical studies to investigate the three principles separately in the context of general education with VR. In the first study, we propose ShadowPlay2.5D, a 360-degree video authoring tool for immersive appreciation of classical Chinese poetry. Because of the lack of authentic contexts, learning and appreciating classical Chinese poetry is challenging. Using Chinese shadow play as a metaphor, we design and implement a sketch-based authoring tool to help novices create 360-degree videos of classical Chinese poetry easily. Through two user studies, we show that ShadowPlay2.5D can help novices make a short 360-degree video in about 10-15 minutes, and the 2.5D stylized illustrations created can bring about a better immersive experience for poetry appreciation. In the second study, we propose Live Emoji, a live storytelling VR system with programmable cartoon-style emotion embodiment. While existing storytelling systems for democratizing VR technology, e.g., Google VR Tour, have contexts and use 360-degree images to immerse users in a real environment, how to engage learners in a socially interactive and collaborative way is difficult. The emerging live streaming shows the role of a presenter, especially the conveyance of emotion, for promoting audience involvement and enjoyment. To lower the requirement of emotion embodiment, we borrow experience from cartoon animation and comics, and propose a novel cartoon-style hybrid emotion embodiment model to increase a storyteller’s presence during live performance, which contains an avatar with six basic emotions and auxiliary multimodal display to enhance emotion expressing. We further design and implement a system to teleoperate the embodiment model in VR for live storytelling. We conduct two preliminary qualitative studies to explore the potential of the hybrid model and the storytelling system, including interviews with three experts and a workshop study with local secondary school students. Results show the potential of the VR storytelling system for education. In the third study, we explore whether a VR coach with embodied feedback can foster a simulated situated learning e xperience. Although off-the-shelf 3D scenes or contexts for practicing elevator speech exist, it is non-trivial to design training strategies for developing learners’ skills progressively. To inform the design, we interview experts and observe real elevator speeches. We then design a VR coaching system with three different embodied feedback strategies. Through a between-subject experiment with 40 participants, we find that receiving embodied feedback can create a stronger sense of cognitive apprenticeship, i.e., coaching and helping from experts, and also help improve the perception of the virtual character and the effect of learning. Through the three studies, we summarize important design guidelines of VR systems for supporting general education from different aspects of situated learning. Finally, we conclude the dissertation by sketching further plans on using natural language to construct VR experiences and mixing virtual and physical worlds to enhance learning experiences in VR. Date: Friday, 6 December 2019 Time: 10:00am - 12:00noon Venue: Room 3494 (lifts 25/26) Committee Members: Dr. Xiaojuan Ma (Supervisor) Prof. Huamin Qu (Chairperson) Dr. Pedro Sander Prof. Chiew-Lan Tai **** ALL are Welcome ****