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Geometry Level of Detail
PhD Qualifying Examination Title: "Geometry Level of Detail" Mr. Liang Hu Abstract: Geometry has played an ultimate role in computer graphics, and the most common type of geometry in graphics is triangle mesh due to its simplicity in representation and native hardware support for fast rendering. Due to the increasing complexity of meshes, it is usually hard to manipulate them without simplifications. Geometry level of detail (LOD) has been studied extensively which mainly consists of simplification methods and simplification representations of triangle meshes. The mesh simplifications methods reduce the complexity of an original mesh by simplifying unimportant portions of the mesh without sacrificing the quality of the mesh. Most simplification methods successively select elements, e.g. edges or triangles, as candidates to simplify on the current mesh based on various error metrics. From the simplification methods the simplification representation or the LOD of a mesh is then created for on the fly view-dependent selective refinement and fast rendering. We will discuss the state of the art of mesh simplification and LOD rendering techniques and give possible research directions on the subject. Date: Thursday, 26 June 2008 Time: 2:00p.m.-4:00p.m. Venue: Room 3501 lifts 25-26 Committee Members: Dr. Pedro Sander (Supervisor) Dr. Ke Yi (Chairperson) Dr. Philip Fu Dr. Chiew-Lan Tai **** ALL are Welcome ****