More about HKUST
Visual Analytics of Dynamics in Online Game Communities
PhD Thesis Proposal Defence
Title: "Visual Analytics of Dynamics in Online Game Communities"
by
Mr. Quan LI
Abstract:
Online games are the integration of culture, art, and high-technology, which
provide us with a new way of recreation and entertainment. As games become more
complex and are reaching a broader audience, there is a growing interest and
urgent need to analyze player behaviors and the impact of game design
alternatives. However, due to large volumes and dynamic correlations of the
gameplay data, as well as the high complexity of analytical tasks in real-world
scenarios, it is still challenging for game analysts to conduct in-depth
analysis and extract valuable information. Although many automatic approaches
that can scale to massive data sizes for effective and rapid analysis are
leveraged, the interpretation of the results can still be difficult to some
extent. This triggers a broad use of visualization and visual analytics. By
including human perception in the data exploration process, the flexibility,
creativity and domain knowledge of human beings and the computational power of
computer machines can be combined. This can further inform the basic organizing
principles and patterns of in-game activities, such as understanding of game
dynamics and design of novel, or augmentation of online games so as to support
better user engagement.
In this thesis, we focus on two types of game dynamics, i.e., team-based combat
dynamics and individual-based ego network dynamics in online game communities.
In particular, for the team-based combat dynamics, we propose a visual
analytics system to help game designers discover patterns behind different
occurrences in MOBA games. It produces a full gameplay visualization
demonstrating detailed information of team formation, team combat, and team
tactics. Then, to better facilitate the game occurrence analysis in breadth and
depth, we propose a stepwise co-design process and enhance this visual
analytics system by incorporating Machine Learning (ML) models to automatically
recommend match segments of interest and further streamline the cross-match
analysis. For the individual-based ego network dynamics, we propose a visual
analytics system to explore the evolution of the egocentric player social
network. It not only provides a suite of novel visualization techniques to
analyze the in-game ego network dynamics and impact propagation but also
incorporates analytical metrics measuring structural changes during network
evolution.
To the best of our knowledge, the above techniques are cutting-edge studies of
visual analytics of online game dynamics. To validate the efficacy of our
approaches, all the proposed techniques and systems are deployed in a game
company to analyze real-world gameplay datasets and evaluated by domain
experts.
Date: Monday, 30 July 2018
Time: 10:00am - 12:00noon
Venue: Room 3494
(lifts 25/26)
Committee Members: Dr. Xiaojuan Ma (Supervisor)
Prof. Huamin Qu (Supervisor)
Dr. Pedro Sander (Chairperson)
Dr. Yangqiu Song
**** ALL are Welcome ****