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Development of Laboratories for Immersive Virtual Environments Using a Design Thinking Approach
The Hong Kong University of Science and Technology Department of Computer Science and Engineering PhD Thesis Defence Title: "Development of Laboratories for Immersive Virtual Environments Using a Design Thinking Approach" By Mr. Pak Ming FAN Abstract: Immersive Virtual Environments are emerging as a transformative trend in the field of education, offering a new dimension to learning experiences. Among these immersive virtual environments, laboratory environments that are accessed through VR headsets stand out as a significant innovation. Such Virtual Reality Laboratories (VR Lab) may be referred to as Laboratories in Immersive Virtual Environments (LIVE). LIVEs offer numerous benefits, including enhanced engagement through immersive and interactive experiences, improved information retention, and the ability to simulate complex and hazardous experiments in a safe and controlled environment. Despite the numerous benefits, the incorporation of VR Labs into educational institutions is still in its early stages. One of the major reasons is that there are different pedagogical considerations but there is a lack of standards that professionals can follow to develop VR Labs that can fit into the curriculum. Currently, strategies to overcome these challenges and effectively utilize VR Labs in an educational context are being actively researched. Three major research problems in educational VR Labs include 1) Monitoring and assessment capabilities, which allow the instructor to provide timely guidance and feedback to enhance the learning process, 2) Optimization of VR Lab designs, which provide methods for optimizing learning in VR Labs under different scenarios, and 3) Improving self-learning in VR Labs using generative AI technologies. Meanwhile, design thinking is a widely recognized approach to problem-solving that fosters the creation of innovative solutions for complex issues. This methodology commences with the step of empathizing with users to define the user's needs. These defined needs then facilitate the ideation, prototyping, and testing stages, where solutions are formulated, developed and tested for deriving human-centered solutions. In this thesis, we aim to address these three research problems in VR Labs using a design thinking approach and user studies. Date: Tuesday, 23 July 2024 Time: 4:00pm - 6:00pm Venue: Room 5506 Lifts 25/26 Chairman: Prof. Shengqing WU (HUMA) Committee Members: Prof. Huamin QU (Supervisor) Prof. Ting-Chuen PONG (Supervisor) Prof. Andrew HORNER Prof. Pedro SANDER Dr. Yi CAI (EMIA) Prof. Chong Wah NGO (SMU)