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Development of Laboratories for Immersive Virtual Environments Using a Design Thinking Approach
The Hong Kong University of Science and Technology
Department of Computer Science and Engineering
PhD Thesis Defence
Title: "Development of Laboratories for Immersive Virtual Environments Using
a Design Thinking Approach"
By
Mr. Pak Ming FAN
Abstract:
Immersive Virtual Environments are emerging as a transformative trend in the
field of education, offering a new dimension to learning experiences. Among
these immersive virtual environments, laboratory environments that are
accessed through VR headsets stand out as a significant innovation. Such
Virtual Reality Laboratories (VR Lab) may be referred to as Laboratories in
Immersive Virtual Environments (LIVE). LIVEs offer numerous benefits,
including enhanced engagement through immersive and interactive experiences,
improved information retention, and the ability to simulate complex and
hazardous experiments in a safe and controlled environment. Despite the
numerous benefits, the incorporation of VR Labs into educational institutions
is still in its early stages. One of the major reasons is that there are
different pedagogical considerations but there is a lack of standards that
professionals can follow to develop VR Labs that can fit into the curriculum.
Currently, strategies to overcome these challenges and effectively utilize VR
Labs in an educational context are being actively researched. Three major
research problems in educational VR Labs include 1) Monitoring and assessment
capabilities, which allow the instructor to provide timely guidance and
feedback to enhance the learning process, 2) Optimization of VR Lab designs,
which provide methods for optimizing learning in VR Labs under different
scenarios, and 3) Improving self-learning in VR Labs using generative AI
technologies. Meanwhile, design thinking is a widely recognized approach to
problem-solving that fosters the creation of innovative solutions for complex
issues. This methodology commences with the step of empathizing with users to
define the user's needs. These defined needs then facilitate the ideation,
prototyping, and testing stages, where solutions are formulated, developed
and tested for deriving human-centered solutions. In this thesis, we aim to
address these three research problems in VR Labs using a design thinking
approach and user studies.
Date: Tuesday, 23 July 2024
Time: 4:00pm - 6:00pm
Venue: Room 5506
Lifts 25/26
Chairman: Prof. Shengqing WU (HUMA)
Committee Members: Prof. Huamin QU (Supervisor)
Prof. Ting-Chuen PONG (Supervisor)
Prof. Andrew HORNER
Prof. Pedro SANDER
Dr. Yi CAI (EMIA)
Prof. Chong Wah NGO (SMU)