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Adapting Computational Creativity Support From Desktop to Virtual Reality
The Hong Kong University of Science and Technology
Department of Computer Science and Engineering
PhD Thesis Defence
Title: "Adapting Computational Creativity Support From Desktop to Virtual
Reality"
By
Miss Linping YUAN
Abstract:
Virtual reality (VR) holds the promise of transforming various domains through
immersive experiences. However, the widespread adoption of VR has been
significantly slowed by the high barriers to content creation, which require
both technical skills and specialized knowledge in immersive experience design.
This thesis investigates how computational creativity support can lower these
barriers and make VR content creation more accessible. Specifically, it
explores where whether, and how computational approaches developed for desktop
content can be adapted to address the unique challenges of VR content creation,
given the scarcity of VR-specific knowledge and data.
The thesis consists of three main parts. The first part involves understanding
the current practices and challenges faced by VR creators to explore where
creativity support is needed. Through semistructured interviews with animated
VR story creators, the thesis identifies ten common stages in the VR creation
process and highlights nine unique obstacles, thereby informing research
directions for developing computational approaches tailored to VR. The second
part explores whether it is feasible to leverage desktop data and knowledge to
support VR content creation. By focusing on sketches and their time-varying
stroke gestures, the study demonstrates how commonalities and differences
between desktop and VR environments can be used to generate VR data from
desktop data. Finally, the third part further investigates how to adapt in the
context of color design tasks. The research designs algorithms for color
extraction, recommendation, and personalization, and develops corresponding
desktop and VR user interfaces. The findings offer strategies to utilize
commonalities and differences for adapting desktop computational approaches to
VR.
The contributions of this thesis include empirical insights into VR content
creation processes and challenges, the development of algorithms that lower the
barriers for both desktop and VR content creation, and the design of
interactive tools tailored to the characteristics of desktop and VR
environments. By bridging desktop and VR, these efforts can help enrich the VR
ecosystem with diverse and compelling content, ultimately accelerating the
adoption of VR technology.
Date: Monday, 19 August 2024
Time: 2:00pm - 4:00pm
Venue: Room 3494
Lifts 25/26
Chairman: Prof. Hongbo FU (AMC)
Committee Members: Prof. Huamin QU (Supervisor)
Prof. Pedro SANDER
Dr. Dan XU
Dr. Wenhan LUO (AMC)
Prof. Kwan-Liu MA (UC Davis)