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Designing Interaction with Immersive Visualization for General Public
The Hong Kong University of Science and Technology
Department of Computer Science and Engineering
PhD Thesis Defence
Title: "Designing Interaction with Immersive Visualization for General Public"
By
Miss Qian ZHU
Abstract:
The evolution of immersive technologies has democratized access to new devices
like Virtual Reality (VR) and Augmented Reality (AR) headsets among the general
public. Following this trend, data visualization is no longer limited to
desktops or mobile devices. It is transitioning towards future wearable
devices, becoming ubiquitous and spatial, thereby fulfilling the demand for
accessing and analyzing data anytime and anywhere. However, designing usable
and effective interaction with data visualizations presented on immersive
displays poses significant challenges.
First, general users are accustomed to using a mouse and keyboard as input
devices, interacting with data visualizations through WIMP-based (Windows,
Icons, Menus, Pointer) graphical user interfaces. As data visualizations
transition to spatial environments, it is crucial to explore ways to help users
adapt and effectively engage with visualizations through spatial interactions.
Second, while researchers in Human- Computer Interaction (HCI) and Extended
Reality (XR) have devised interaction techniques tailored to virtual objects,
data visualization presents a unique challenge due to its abstract and
non-physical nature. This requires leveraging users' kinesthetic skills and
examining the affordances of both immersive environments and data
visualization. In this thesis, I target general users and investigate the
interaction design with immersive visualizations. I leverage people's inherent
spatial perception and interaction capabilities to enhance their understanding,
analysis, and creation of data visualizations on immersive Head-mounted
displays (HMDs). Specifically, this thesis encompasses three key components:
(1) crafting user-acceptable interactions to assist people in analyzing and
using visualization in public environments; (2) designing and implementing
interactive data story experiences to promote users' perception and
understanding of immersive visualization; and (3) designing and implementing
embodied interactions to support users in creating composite visualizations in
immersive environments.
This thesis contributes to the field of Human-Computer Interaction (HCI),
visualization, and Extended Reality (XR) by delineating new design spaces,
novel systems, and interaction techniques for engaging with data visualization.
Furthermore, it offers fresh insights gleaned from empirical studies to
elucidate the usability and user experience of these interactions.
Date: Friday, 16 August 2024
Time: 4:00pm - 6:00pm
Venue: Room 5510
Lifts 25/26
Zoom Meeting: https://hkust.zoom.us/j/4087711563
Chairman: Prof. Kristiaan NEYTS (ECE)
Committee Members: Dr. Xiaojuan MA (Supervisor)
Prof. Huamin QU
Dr. Dan XU
Dr. Hai-Ning LIANG (HKUST-GZ)
Dr. Benjamin BACH (The Univ. of Edinburgh)