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Designing Interaction with Immersive Visualization for General Public
The Hong Kong University of Science and Technology Department of Computer Science and Engineering PhD Thesis Defence Title: "Designing Interaction with Immersive Visualization for General Public" By Miss Qian ZHU Abstract: The evolution of immersive technologies has democratized access to new devices like Virtual Reality (VR) and Augmented Reality (AR) headsets among the general public. Following this trend, data visualization is no longer limited to desktops or mobile devices. It is transitioning towards future wearable devices, becoming ubiquitous and spatial, thereby fulfilling the demand for accessing and analyzing data anytime and anywhere. However, designing usable and effective interaction with data visualizations presented on immersive displays poses significant challenges. First, general users are accustomed to using a mouse and keyboard as input devices, interacting with data visualizations through WIMP-based (Windows, Icons, Menus, Pointer) graphical user interfaces. As data visualizations transition to spatial environments, it is crucial to explore ways to help users adapt and effectively engage with visualizations through spatial interactions. Second, while researchers in Human- Computer Interaction (HCI) and Extended Reality (XR) have devised interaction techniques tailored to virtual objects, data visualization presents a unique challenge due to its abstract and non-physical nature. This requires leveraging users' kinesthetic skills and examining the affordances of both immersive environments and data visualization. In this thesis, I target general users and investigate the interaction design with immersive visualizations. I leverage people's inherent spatial perception and interaction capabilities to enhance their understanding, analysis, and creation of data visualizations on immersive Head-mounted displays (HMDs). Specifically, this thesis encompasses three key components: (1) crafting user-acceptable interactions to assist people in analyzing and using visualization in public environments; (2) designing and implementing interactive data story experiences to promote users' perception and understanding of immersive visualization; and (3) designing and implementing embodied interactions to support users in creating composite visualizations in immersive environments. This thesis contributes to the field of Human-Computer Interaction (HCI), visualization, and Extended Reality (XR) by delineating new design spaces, novel systems, and interaction techniques for engaging with data visualization. Furthermore, it offers fresh insights gleaned from empirical studies to elucidate the usability and user experience of these interactions. Date: Friday, 16 August 2024 Time: 4:00pm - 6:00pm Venue: Room 5510 Lifts 25/26 Zoom Meeting: https://hkust.zoom.us/j/4087711563 Chairman: Prof. Kristiaan NEYTS (ECE) Committee Members: Dr. Xiaojuan MA (Supervisor) Prof. Huamin QU Dr. Dan XU Dr. Hai-Ning LIANG (HKUST-GZ) Dr. Benjamin BACH (The Univ. of Edinburgh)