More about HKUST
Visualization Using O-Buffers
Speaker: Dr. Huamin Qu Assistant Professor Department of Computer Science Hong Kong University of Science and Technology Title: "Visualization Using O-Buffers" Date: Monday, 25 Oct 2004 Time: 4:00 -5:00pm Venue: Lecture Theatre F (Leung Yat Sing Lecture Theatre, near lift nos. 25/26) HKUST Abstract: Visualization is a very powerful tool for physicians, scientists, engineers, and other people to gain insight into their data using computer graphics and imaging techniques. Sample-based primitives, such as volumes from scientific simulation and medical imaging, images taken from the real world, and points from 3D range scanners, have been widely used in visualization and computer graphics. With advances in scientific visualization and 3D scanning technologies, irregular samples are becoming increasingly important. How to organize and render these irregular samples is an important and challenging research problem. In the first part of my talk, I will introduce an innovative modeling and rendering primitive, called the O-buffer (or offset buffer), as a framework for sample-based graphics. The 2D or 3D O-buffer is in essence a conventional image or a volume, respectively, except that samples are not restricted to a regular grid. A sample position in the O-buffer is recorded as an offset to the grid point of a regular base grid (hence the name O buffer). The offset is typically quantized for compact representation and efficient rendering. I will describe the concept, data structure, and forms of O-buffers and demonstrate how O-buffers can be used to solve a wide range of problems in image-based rendering, point sample rendering, volume rendering, and solid modeling. In the second part of my talk, I will introduce some of my current research topics which include pervasive visualization, feature-based visualization, and visualization using GPUs. ********************** Biography: Huamin Qu is an assistant professor in the Computer Science Department at the Hong Kong University of Science and Technology. His main research interests are in visualization and computer graphics. He has conducted a wide range of research on sample-based rendering, scientific visualization, real time graphics systems, virtual reality, and medical imaging. Prior to his graduate studies, he had some years of extensive experience in commercial software development. He received a BS in Mathematics from Xi'an Jiaotong University, China, an MS and a PhD in Computer Science from the Stony Brook University.