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When 2D and 3D Scene Understanding Meets Deep Learning and Big Visual Data
Speaker: Dr. Dan XU Assistant Professor Department of Computer Science and Engineering HKUST Title: "When 2D and 3D Scene Understanding Meets Deep Learning and Big Visual Data" Date: Monday, 18 October 2021 Time: 4:00pm - 5:00pm Venue: Lecture Theater F (Leung Yat Sing Lecture Theater) (near lift 25/26, HKUST) Zoom link: https://hkust.zoom.us/j/95532049042?pwd=UjkvVG9oZEhqZ1A5M2NJbWplelRJQT09 Meeting ID: 955 3204 9042 Passcode: CSE **Note to CSE PGs with NIHK status, please attend the seminar via zoom** Abstract: In this talk, we will give a general introduction about 2D and 3D scene understanding, and present how deep learning and big visual data have been remarkably advancing the research and development of this domain. This may involve several fundamental tasks in computer vision, including image recognition, 2D/3D object detection, semantic segmentation, 3D reconstruction, and visual SLAM. We will also show the generalization of state-of-the-art 2D and 3D scene understanding techniques to challenging real-life application scenarios, such as autonomous driving, robotic navigation, and augmented/virtual reality (AR/VR). ****************** Biography: Dr. Dan Xu is an Assistant Professor in the Department of Computer Science and Engineering (CSE), Hong Kong University of Science and Technology (HKUST). Before joining HKUST, he was a Postdoctoral researcher in the Visual Geometry Group (VGG) at the University of Oxford, working with Prof. Andrea Vedaldi and Prof. Andrew Zisserman. He received his Ph.D. in Computer Science from the University of Trento in 2018, under the supervision of Prof. Nicu Sebe. He was also a visiting Ph.D. student in the MMLab at the Chinese University of Hong Kong (CUHK) under the supervision of Prof. Xiaogang Wang. His research mainly focuses on computer vision, multimedia, and deep learning. Specifically, he is interested in multi-modal and structured representation learning, statistical modelling within deep learning, as well as their applications in 2D/3D scene understanding, involving topics such as scene depth estimation, visual SLAM, object detection, and scene parsing. He served as Senior Programme Committee (SPC) / Area Chair (AC) at multiple international conferences including AAAI, ACM Multimedia, and WACV. He received the Best Scientific Paper award at ICPR 2016 and a Best Paper Nominee at ACM Multimedia 2018.