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Towards More Accessible Tools for Content Creation
Speaker: Prof. Hongbo FU Professor and Acting Head Division of Arts and Machine Creativity Academy of Interdisciplinary Studies HKUST Title: "Towards More Accessible Tools for Content Creation" Date: Monday, 28 October 2024 Time: 4:00pm - 5:00pm Veneu: Lecture Theater F (Leung Yat Sing Lecture Theater), near lift 25/26 HKUST Abstract: Traditional game and filming industries heavily rely on professional artists to make 2D and 3D visual content. In contrast, future industries such as metaverse and 3D printing highly demand digital content from personal users. With modern software, ordinary users can easily produce text documents, create simple drawings, make simple 3D models consisting of primitives, take images/videos, and possibly edit them with pre-defined filters. However, creating photorealistic images from scratch, fine-grained image retouching (e.g., for body reshaping), detailed 3D models, vivid 3D animations, etc., often require extensive training with professional software and is time-consuming, even for skillful artists. Generative AI, e.g., based on ChatGPT and Midjourney, recently has taken a big step and allows the easy generation of unique and high-quality images from text prompts. However, various problems, such as controllability and generation beyond images, still need to be solved. Besides AI, the recent advances in Augmented/Virtual Reality (AR/VR) software and hardware bring unique challenges and opportunities for content creation. In this talk, I will introduce my attempts to lower the barrier of content creation, making such tools more accessible to novice users. I will mainly focus on sketch-based content generation and content creation with AR/VR. ***************** Biography: Hongbo Fu is a Professor and Acting Head at the Division of Arts and Machine Creativity, Hong Kong University of Science Technology. Before joining HKUST, he worked at the School of Creative Media, City University of Hong Kong, for over 15 years. He had postdoctoral research training at the Imager Lab, University of British Columbia, Canada, and the Department of Computer Graphics, Max-Planck-Institut Informatik, Germany. He received a Ph.D. degree in computer science from the Hong Kong University of Science and Technology in 2007 and a BS degree in information sciences from Peking University, China, in 2002. His primary research interests fall in computer graphics, human-computer interaction, and computer vision. His research has led to over 100 scientific publications, including 70+ papers in the best graphics/vision journals (ACM TOG, IEEE TVCG, IEEE PAMI) and 30+ papers in the best vision/HCI conferences (CVPR, ICCV, ECCV, CHI, UIST). His recent works have received a Silver Medal from Special Edition 2022 Inventions Geneva Evaluation Days (IGED), the Best Demo awards at the Emerging Technologies program, SIGGRAPH Asia in 2013 and 2014, and the Best Paper awards from CAD/Graphics 2015 and UIST 2019. He was the Organization Co-Chair of Pacific Graphics 2012, the Program Chair/Co-chair of CAD/Graphics 2013 & 2015, SIGGRAPH Asia 2013 (Emerging Technologies) & 2014 (Workshops), Pacific Graphics 2018, Computational Visual Media 2019, and the Conference Chair of SIGGRAPH Asia 2016 and Expressive 2018. He was on the SIGGRAPH Asia Conference Advisory Group and is currently Vice-Chairman of the Asia Graphics Association. He will be the Conference Co-chair of Computational Visual Media 2025. He has served as an Associate Editor of The Visual Computer, Computers & Graphics, and Computer Graphics Forum.