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Combinatorial Game Theory: Introduction to Sprague-Grundy Theory
Speaker: Gerhard Trippen HKUST Title: Combinatorial Game Theory: Introduction to Sprague-Grundy Theory Date: Monday, 17 May 2004 Time: 2:00pm - 3:00pm Venure: Lecture Theatre H (near lift nos. 27/28) ABSTRACT: Strategies and mathematics of one or two-player games of perfect knowledge are studied using Combinatorial Game Theory. Chess and Go are games of perfect knowledge but difficult to analyze. So Combinatorial Game Theory often either concentrates on simpler games such as Nim - a taking game with several heaps of possibly different sizes -, or attempts to solve endgames and other special cases. The class of impartial games allows both players to make any move for all game positions. In 1930s, Sprague and Grundy developed a theory of impartial games in which Nim played a most important role. According to the Sprague-Grundy theory, every position in an impartial game can be assigned a Grundy number which makes it equivalent to a Nim heap of that size. We will illustrate the Sprague-Grundy theory using the game of Kayles as an example. Kayles was introduced by Dudeney and Loyd. It is played by two persons who move alternately. All Kayles (pins) are arranged in a row. In one move a player may knock out either one or two adjacent pins. The player who can make the last move will win the game. BIOGRAPHY: Gerhard Trippen received his M.Phil. degree in Computer Science from Universitaet des Saarlandes, Saarbruecken, Germany. He is currently working towards his Ph.D. degree in Computer Science at HKUST. His research interests include online algorithms, algorithm animation, graph theory, experimental algorithms, computational geometry, and combinatorial game theory.