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Quantifying Design: The Geometric Properties Behind Designer Choices and Human Perception
-------------------------------------------------------------------- ***Joint Seminar*** -------------------------------------------------------------------- The Hong Kong University of Science & Technology Department of Computer Science and Engineering Center of Visual Computing and Image Science -------------------------------------------------------------------- Speaker: Professor Alla Sheffer Computer Science Department University of British Columbia, Canada Title: "Quantifying Design: The Geometric Properties Behind Designer Choices and Human Perception" Date: Thursday, 18 April 2013 Time: 2:00pm - 3:00pm Venue: Lecture Theater E, HKUST Abstract: Over centuries artists and designers had developed effective tools to communicate notions of shape to the general public. Even coarse artistic sketches are surprisingly effective at unambiguously conveying complex 3D shapes. While artistic guidelines provide many useful hints as to how to describe shape effectively, very little is known as to why these tools are effective and what geometric properties of the described shapes they capture. Our work combines artistic guidelines and insights from perception literature to introduce an explicit mathematical formulation of the relationships between the communication tools used by artists and the geometric properties they aim to convey. In this talk I'll discuss the application of the developed mathematical formalism to two challenging computer graphics problems: shading of concept sketches and surfacing of artist designed 3D wireframe models. The first framework facilitates the creation of 3D-looking shaded production drawings from concept sketches. The key to our approach is a class of commonly used construction curves known as cross-sections that function as an aid to both sketch creation and viewer understanding of the depicted 3D shape. In particular, intersections of these curves, or cross-hairs, convey valuable 3D information, that viewers compose into a mental model of the overall sketch. We use these artist-drawn cross-sections to automatically infer the 3D normal across the sketch, enabling believable 3D-like rendering. We validate our formulation and algorithm through a user study and a ground truth normal comparison. The second problem I'll briefly address is surfacing, and specifically quadrangulation of closed 3D curves created by artists via sketch-based or other curve modeling systems. We use the input curves to both conceive and construct the quad-mesh of an artist imagined surface bounded by them. We observe that viewers complete the intended shape by envisioning a dense network of smooth, gradually changing, flow-lines that interpolates the input curves. Our algorithm mimics this behavior and interpolates the input curves by a network of quadrilateral cycles whose iso-lines define the desired flow line network. More information is available at: http://www.crossshade.com/ http://www.cs.ubc.ca/nest/imager/tr/2012/Quadrangulation/ ******************* Biography: Alla Sheffer is an associate professor in the Computer Science department at the University of British Columbia. She investigates algorithms for geometry processing focusing on computer graphics applications. She is particularly interested in geometric interpretation of designer intent when conveying shape. Alla regularly publishes at venues such as Siggraph, Siggraph Asia, Eurographics, and the Symposium on Geometry Processing. She is the recipient of the Symposium on Geometry Processing. She is the recipient of an NSERC DAS (2012), an Audi Production Award (2011), a Killam Research Fellowship (2009), and an IBM Faculty Award (2006).