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Detection-Driven Reinforcement Learning to Act in Visual 3D Environment
The Hong Kong University of Science and Technology Department of Computer Science and Engineering Final Year Thesis Oral Defense Title: "Detection-Driven Reinforcement Learning to Act in Visual 3D Environment" by GUO Shaopeng Abstract: We propose to empower artificial agents using deep reinforcement learning with visual object detection ability to learn how to act in a challenging 3D environment. In 3D games, our Detection Driven Reinforcement Learning (DDRL) successfully makes the agents capable of recognizing enemies and hazards and thus excel in the required challenging task. This is in contrast to previous work in 2D and 3D games where mostly an end-to-end approach was taken. Although some methods considered concatenated video frames, no adequate 3D semantics (specically moving foreground objects) was utilized in training and testing. Our DDRL is particularly relevant in challenging 3D environment such as VizDoom (to simulate military combat) and Carla (autonomous driving), where life-or-death actions must be made in a split second based on what the agent has exactly seen in a previously unseen 3D environment during testing time. The DDRL consists of two deep networks, one for object detection and the other uses the deep recurrent asynchronous advantage actor-critic (A3C) or deep recurrent Q-network (DRQN) methods for reinforcement learning. We test DDRL in these 3D game platforms and in particular compare with the VizDoom 2017 winning entry. Date : 24 April 2018 (Tuesday) Time : 15:20 - 16:00 Venue : Room 1505 (near lifts 25/26), HKUST Advisor : Prof. TANG Chi-Keung 2nd Reader : Prof. CHUNG Albert Chi-Shing